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Polish producers of computer games benefit during pandemic

20:56

Polish producers of computer games benefit during pandemic
Julia Leszczyńska, source: Newseria

Unlike most segments of the economy, the gaming industry has not suffered from the Covid-19 pandemic. Lockdown even contributed to the increases, because many people were looking for entertainment in the virtual world. The last quarter of the year, which has always been a period of pre-holiday harvest for the industry, should additionally drive the launch of the PlayStation 5 and Xbox Series X consoles this year.

In Poland, about 440 companies are engaged in the production of games, and the domestic specialty is, among others simulators and mobile games. The Warsaw development studio SimFabric, which doubled the sales of its productions during the lockdown, is planning to focus on these segments among others.

“Polish games are already a global brand. We do not differ from foreign productions with technology or ideas. Anyway, you do not have to look far, Cyberpunk 2077 of the CD Projekt studio, which is to have its premiere soon, will probably set new trends in gaming all over the world,” Julia Leszczyńska, president of the board of SimFabric, said.

As she emphasized, the Polish market is responsible only for a small part of revenues and profits from the sale of games. Some studios often give up the Polish-language version altogether because it is too small a market, and prefer to focus on foreign versions.

“The computer games industry is developing very dynamically, at a rate of 5-7 percent annually. Over the next five years, from the current approx. $150 billion annual revenues will increase to $200 billion. Comparing this with the Hollywood market, it is three times more than the entire film production in the world,” Emil Leszczyński, chairman of the supervisory board of SimFabric, added.

(Newseria)


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